These gaming by age statistics show how video game participation now stretches from young children to older adults, with recent U.S. and UK data pointing to strong engagement across nearly every generation.
Max = 85%. Widths: Ages 16-24 100.00%, All adults 62.35%, Ages 65+ 29.41%
What these gaming by age statistics show
Gaming is no longer concentrated in a narrow youth segment. The strongest participation still shows up among younger groups, but recent ESA and Ofcom data make it clear that gaming has become a cross-generational habit rather than a teen-only pastime.
The aging of the player base is especially visible in the U.S. market. Older adults now account for a far larger share of players than they did in the late 1990s and early 2000s, while the average player age has moved firmly into the mid-30s. At the same time, teen participation remains high, which means the gaming market is broadening at both ends of the age spectrum.
Sources
Entertainment Software Association, 2025 Essential Facts About the U.S. Video Game Industry
Entertainment Software Association, 2024 Essential Facts About the U.S. Video Game Industry
Pew Research Center, Teens and Video Games Today, May 2024
Ofcom, Adults’ Media Use and Attitudes Report 2025
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