These PlayStation statistics highlight the latest official figures on PS5 sell-in, PlayStation Network monthly active users, software sales, gameplay engagement, and Sony’s Game & Network Services business mix.
PlayStation 5 had sold-in 92.1 million units worldwide as of December 31, 2025.
PlayStation reported 132 million monthly active users as of December 31, 2025.
More than 1.566 billion units of software had been sold across PlayStation 4 and PlayStation 5 as of December 31, 2025.
PlayStation 5 is Sony Interactive Entertainment’s most profitable generation to date, with more than $136 billion in sales and $13 billion in operating income.
PlayStation drove more than 51 billion annual gameplay hours as of March 31, 2025.
PlayStation 2 remains the best-selling PlayStation console at more than 160 million units sold-in.
PlayStation 4 has sold more than 117 million units, while PlayStation 5 has already passed 92 million.
PS5 annual hardware sell-in reached 20.9 million units in FY2023 and 18.5 million in FY2024.
PlayStation monthly active users rose from 112 million in December 2022 to 132 million in December 2025.
In Sony’s FY2024 Game & Network Services sales mix, add-on content accounted for 29% of sales, hardware 24%, digital software 20%, network services 14%, other revenue 10%, and physical software 3%.
The FY2025 figure covers only the first three quarters through December 2025, not the full fiscal year.
PlayStation monthly active users
Label
Bar
Value
Dec 2022
112M
Dec 2023
123M
Dec 2024
129M
Dec 2025
132M
Max = 132M. Widths: Dec 2022 84.85%, Dec 2023 93.18%, Dec 2024 97.73%, Dec 2025 100.00%
Sony defines monthly active users as unique accounts that played games or used services on PlayStation Network during the last month of the quarter.
PlayStation FY2024 revenue mix
Label
Bar
Value
Add-on content
29%
Hardware
24%
Digital software
20%
Network services
14%
Other
10%
Physical software
3%
Max = 29%. Widths: Add-on content 100.00%, Hardware 82.76%, Digital software 68.97%, Network services 48.28%, Other 34.48%, Physical software 10.34%
The mix shows how much of PlayStation’s business now comes from digital content, services, and recurring spending instead of boxed software alone.
What these PlayStation statistics show
PlayStation is now operating at a very large scale. Sony’s latest official figures show a platform with more than 92 million PS5 units sold-in, 132 million monthly active users, more than 1.566 billion PS4 and PS5 software units sold, and more than 51 billion annual gameplay hours. That combination points to a business that is no longer driven only by console launches, but by long-term engagement and spending across hardware, software, add-on content, and services.
The revenue mix also helps explain why Sony keeps emphasizing platform growth. In FY2024, add-on content, digital software, and network services together represented 63% of Game & Network Services sales, while hardware accounted for 24%. That suggests PlayStation’s long-term economics are increasingly tied to the installed base and recurring activity rather than one-time console purchases alone.
Sources
Sony Interactive Entertainment, Business Data & Sales, accessed 2026
Sony Interactive Entertainment, Our Company fast facts, accessed 2026
Sony Group, FY25.3Q Supplemental Information, February 2026
Sony Group, Corporate Report 2025
Sony Group, FY2024 Consolidated Financial Results, May 2025
Sony Group, FY23.4Q Supplemental Information, May 2024
Sony Group, FY22.4Q Supplemental Information, April 2023
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