Mobile Gaming Revenue Statistics 2026

Written by: Associate Editor
Published on:

These mobile gaming revenue statistics show how large the category has become, how mobile compares with PC and console, and how app-store in-app purchase trends have shifted after the post-pandemic cooldown.

mobile gaming revenue statistics
mobile gaming revenue statistics

Mobile Gaming Revenue Statistics (Top Highlights)

  • Newzoo projected global mobile gaming revenue at $103.0 billion in 2025, up from $92.6 billion in 2024.
  • Newzoo estimated mobile games generated $90.7 billion in 2021 and $92.2 billion in 2022.
  • Mobile was expected to make up 55% of the global games market in 2025, keeping it the largest gaming segment.
  • Sensor Tower said players spent $82 billion on mobile game in-app purchases in 2024, a 4% year-over-year increase.
  • Sensor Tower reported 49 billion mobile game downloads in 2024, even as revenue, time spent, and sessions increased.
  • Players spent 3.5 trillion hours in mobile games in 2024, while total sessions rose 12% year over year.
  • The U.S. remained the top mobile gaming market by in-app purchase revenue in 2024, with nearly $24 billion.
  • In Sensor Tower’s 2024 results, North America grew 9%, Europe grew 14%, and the Middle East grew 18%, while Asia declined 3% in U.S. dollar terms.
  • MONOPOLY GO! was Sensor Tower’s top-grossing mobile game of 2024.
  • Sensor Tower said games that used live-ops models captured 84% of mobile game IAP revenue in 2024.

Global Mobile Gaming Revenue

LabelBarValue
2021
 
$90.7B
2022
 
$92.2B
2024
 
$92.6B
2025
 
$103.0B

Max = $103.0B. Widths: 2021 88.06%, 2022 89.51%, 2024 89.90%, 2025 100.00%

Mobile Share of Global Gaming Revenue

LabelBarValue
2021
 
51.59%
2022
 
50.00%
2024
 
49.33%
2025
 
54.56%

Max = 54.56%. Widths: 2021 94.56%, 2022 91.64%, 2024 90.41%, 2025 100.00%

2025 Global Gaming Revenue by Platform

LabelBarValue
Mobile
 
$103.0B
Console
 
$45.9B
PC
 
$39.9B

Max = $103.0B. Widths: Mobile 100.00%, Console 44.56%, PC 38.74%

2024 App Store IAP: Gaming vs. Non-Gaming

LabelBarValue
Gaming
 
$82B
Non-gaming
 
$68B

Max = $82B. Widths: Gaming 100.00%, Non-gaming 82.93%

What These Mobile Gaming Revenue Statistics Show

Mobile gaming is still the largest revenue segment in games, but the market is no longer growing at the pandemic-era pace. Newzoo’s numbers show mobile remaining ahead of both console and PC, while Sensor Tower’s app-store data shows that monetization recovered in 2024 even as installs fell.

That combination matters. The current mobile gaming market is being driven less by sheer download volume and more by retention, live ops, higher payer value, and stronger performance in Western markets. In other words, revenue growth is increasingly coming from better monetization of existing audiences rather than from rapid user acquisition alone.

It is also important to keep methodology in mind. Newzoo’s figures track global consumer spending across the games market, while Sensor Tower’s mobile gaming figures cited here refer to iOS and Google Play in-app purchases. Those measurements are both useful, but they are not interchangeable totals.

Sources

  • Newzoo, Global Games Market to Generate $175.8 Billion in 2021, May 2021
  • Newzoo, The Games Market in 2022: The Year in Numbers, December 2022
  • Newzoo, The Global Games Market Will Generate $187.7 Billion in 2024, August 2024
  • Newzoo, Global Games Market to Hit $189 Billion in 2025 as Growth Steadies, September 2025
  • Sensor Tower, State of Mobile Gaming 2025, March 2025
  • Sensor Tower via PR Newswire, Mobile Gaming Rebounds in 2024 as Player Engagement and Spending Reach New Highs, March 2025
  • Sensor Tower, 2025 State of Mobile: Consumers’ $150 Billion Spent on Mobile Highlights, January 2025