PC

PlayStation 3

Tech

Wii

Xbox 360

Home » Articles, Articles

Duke Nukem Forever has only been in development for 3 years

The former employee of 3D Realms Mark Skelton aka Marks not only has posted the Duke Nukem Forever high-res 3D renders, but he also has revealed some details of the development situation. Whilst technically ‘in development’ for well over a decade, it would appear from his words that it has only been in the past two or three years that any real progress been made. Ten year and they only got that done, that is simply amazing to me, but it is hard when the game is constantly in development then not in development.

Mark Skelton writes on ZBrushCentral, Post#11 
LOL.. thats soo funny people think that.. I was at 3drealm almost exactly 2 years. a lot of the staff were under 3 years. I took the job because if any company on the planet needed help finishing a game, 3d realms did, and we ALMOST pulled it off. In 2 years of being there, we were able to take this convoluted mess and make it into a badass game. I wish the world would have seen it to realize how cool and fun it was. The team we had was fantastic. But, no one will ever know…

 

Mark Skelton writes on ZBrushCentral, Post#19 
slocik - I wish they would have released more screen shots and trailers… 3d realms was just a very private cautious company and im not entirely sure why. I guess they wanted it to be a total shock when it hit the sheves… I guess in hine sight, it probably hurt them in the end.

The leaked material lets to assume that the guys would have finished the game in a year or so, but obviously the recent efforts were not enough to save ‘the sinking ship’. Let’s wait for the Take-Two statement which is coming soon, this Thursday to be exact.

[Via Horror Style]

6 Comments »

Leave your response!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.

You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

This is a Gravatar-enabled weblog. To get your own globally-recognized-avatar, please register at Gravatar.